## NOTE THIS FILE IS NOT USED BY THE PROGRAM ## IT IS JUST A COLLECTION OF THE DEFAULT KEY FILES ## THE .cfg FILES SHOULD BE CHANGED TO ALTER THE KEYS ## due to the above this file can also be out dated # Global_cfg exit = Esc # shuts the game down # States_cfg pause = P # pauses/unpauses the game create = c # enters/exits creating of a polygon # Creator_cfg perframekey = LCtrl # allows adding / removing on a per update basis addBall = 1 # add a ball on press addBall2 = 2 # add a heavy ball on press removeBall = 3 # remove a created ball removeAllBalls = 4 # removes all the balls on press removePoly = 9 # remove a created polygon removeAllPolys = 0 # removes all created polygons printNumBalls = N # prints the number of balls to the Console addWindP = Minus # create windParticles on update boolean # active ONLY when in CreatingPolygon game state addPoint = MousePri removePoint = MouseSec # Debugger_cfg fps = Comma # toggles the fps overlay collInfo = Period # toggles the collision info overlay clearParticles = X # clears the active Particles oldColl = B # toggles between old and new collision checks showGrids = M # shows the collision grids # Effects_cfg gravity = G # toggles gravity drawVelocity = V # toggles drawing of velocity arrows mouseForce = MousePri # used to apply the global force vector mouseWind = MouseSec # used to create wind gravWell = MouseMid # used to control mouse grav well mouseLock = Return # locks a mouse force airFriction = U # toggles air friction antiAliasing = L # toggles PhysicsE antialiasing # Player_cfg up = W down = S left = A right = D magnet = Space aClockwise = Q # (off for now) clockwise = E # (off for now)